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THINK TANK DISCUSSION
June 29, 2011
 
Leveraging Content for Mobile Learning: 4 Key Considerations
Participants
Facilitators
About the Think Tank
 



4. Mobile learning requires special considerations. To ensure success it should only be used for certain types of content


There are special considerations to examine when creating training for m-learning. A working design principle might be to develop content for the smallest to largest mobile device. Video instruction is the most logical training method, because it is easiest to create and implement—however, it doesn't suit every training scenario.

One learning executive identified specific guidelines that he follows to ensure that video content is optimized for mobile delivery:


• Video clips are no longer than 2-5 minutes long.

• Each video clip provides a single answer or solution that is easily viewed and understood.

• Each video addresses a specific piece of content. The content is concise to keep users' interest.


• Videos include web links with additional information for other learning.



Another
Think Tank participant is breaking new ground in the m-learning space with training content that is game-based.

"Gamed-based content appeals to a younger audience, is engaging, and uses mobile applications. We discovered, that if we want mobile content to be used successfully, it needs to be meaningful, entertaining, and presented in a manner that's appealing to the user."


She added that creating meaningful m-learning content requires the input of everyone—including the user.
Mobile technology presents and excellent opportunity to develop content that fits the user and how they consume information today. One participant talked about how he is using crowdsourcing to generate content.

"Crowdsourcing allows the collective base of users to share knowledge and experiences and generate content that fits their specific needs. The idea of mass collaboration to develop content allows us to create a knowledge bank that is fluid and based on actual user experiences and demands."


Crowdsourcing allows users to contribute to the evolution of content. It eliminates the guesswork of anticipating users needs and questions before publishing. Mobile platforms are quite conducive to the crowdsourcing idea, because content can be implemented, modified, and updated in real time based on current trends and demands being experienced in the field.


Conclusion

Mobile platforms present a vast opportunity to enhance traditional learning methods. Mobile content is increasingly being used by sales and service professionals, who need on-the-spot information on how to solve customer problems.

Careful consideration should be taken about what type of content is best suited to the mobile environment. Learning executives should assess the real need and usefulness of the technology before deciding to deploy it. Security is also an area that needs to be addressed as this technology becomes more commonplace.

Many organizations are testing m-learning internally before rolling it out to external customers. As security and content issues are successfully addressed, m-learning will emerge as a vital component to corporate learning strategy.

 
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